3D Graphics Programming with QuickDraw 3D 1.5.4
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QuickDraw 3D provides routines that you can use to create and manipulate pixmap draw contexts.
You can use the Q3PixmapDrawContext_New function to create a new pixmap draw context.
TQ3DrawContextObject Q3PixmapDrawContext_New (
const TQ3PixmapDrawContextData *contextData);
You can use the Q3PixmapDrawContext_GetPixmap function to get the pixmap associated with a pixmap draw context.
TQ3Status Q3PixmapDrawContext_GetPixmap (
TQ3DrawContextObject drawContext,
TQ3Pixmap *pixmap);
You can use the Q3PixmapDrawContext_SetPixmap function to set the pixmap associated with a pixmap draw context.
TQ3Status Q3PixmapDrawContext_SetPixmap (
TQ3DrawContextObject drawContext,
const TQ3Pixmap *pixmap);
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